Mobile apps
iPhone and Android. The same product on both phones, not Android with iPhone sold later.
Ideas · Apps · Games · Growth
Mobile apps and games for small businesses and entrepreneurs. From a first sketch to a build people can install on iPhone and Android. Built in San Angelo.
One clear job at a time. A game, a stamp card, or a booking app. Not a copy of a cash register, and not “any app.”
iPhone and Android. The same product on both phones, not Android with iPhone sold later.
A stamp card for one shop, or a booking page for one person. Simple tools that solve one problem.
Unity games, from a short playable prototype to a small release on both stores.
Hosting, bug fixes, and small changes on a monthly plan. It ends the month the plan stops.
Shipped products from the studio, and the kind of job a new client can point at.
A puzzle game. Tap trucks out of a jammed lot, serve the line, clear the street. Live on Google Play. The iPhone build is in Apple review.
A staffing app for bars and restaurants. Shifts, workers, and the people who need a cover tonight.
Half is due before work starts. The other half is due when the build is on your phones. You own the app after that payment. Store accounts stay in your name.
A few days. Ads, a purchase, one new rule, or a broken build that needs to install. Whichever store the project already uses.
About three weeks. A playable game with one mechanic and a short set of levels, or a stamp card or booking page for one shop.
About two months. A small game on both stores, or a shop app with visits, rewards, a few staff, and a reminder.
Upkeep after launch is $250 a month for a shop app, or $1,000 a month for a game. Logins, a cash register, texting, maps, and more than one location are a separate quote.
Send what you want built, who it is for, and when you need the first build. A shop, a barber, a tutor, or a game idea is enough to start.